Will doing the following reduce lag and/or reduce cpu usage:
Disabling blocks
putting things in backpack
not constantly being connected to companion/device/simulator?
Use local vs gobal variables?
Deleting unused global variables
Deleting Stray unconnected blocks
Deleting unused components in designer
I know the standard advice about using less screens and more procedures to reduce blocks. But I want to know other methods too such as the ones I stated above. Any other tips are welcome.
No when you collapse some blocks they continue to function but takes less screen space.
Whereas if you put them in backpack and delete from main code, they will be no longer functional.
I can confirm that collapsing blocks work. By the same notion, I suspect that putting things in the backpack would work, because there are less graphic elements. As would reducing anything that appears as graphics on the creator site, such as variables and unused blocks. I believe that all lags on the site are graphics based. I don’t know about adding components on the designer though