[PAID] Admob Ads With Mediation - SDK - 22.6.0 🔥

Sdk 22.0.0

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please show me your blocks

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  • AdManager extension is updated to the latest Sdk 22.2.0
  • Now AdManager extension support custom parameters.

I’m going to create a new topic for AdManager extension.

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Yes please create separate topic for Ad manager it will help more to understand

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This Extension Is Awesome​:ok_hand::heart_eyes:

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Thanks @Lujibah_Malsi


  • I’ve separated AdManager extension from this topic to this new topic ↓

i was thinking the Same :yawning_face: thank you @UnknownBeast

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@JEWEL Thanks for not only sending me the extension, but also guide me all steps to implement ads in my app.
This is my first extension purchase and i’m completely satisfied with the extension performance and your guidance.
For all who have doubts that whether the extension works or not, like me before buying,
It works fine as of July,18,2023

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Great to hear That

Extension developer is not @UnknownBeast

Original Extension developer is @JEWEL

@Shalom_Cephas Edit/update your above post.

I commented Wrong
Actualy i did not buy This Extension
I got anothe thing different from @UnknownBeast

Thanks for mentioning bcoz i got extension from @JEWEL and this topic is also created by him only.

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I tried FORM blocks but it didn’t work

I finally succeeded.

It gives this error when loading .aab of the app in google console. I am writing here because you are not interested in telegram. I started getting multiple errors with this last update 1. ERROR : When I add the approval form and re-enter that project another time, my blocks are not loaded. 2. ERROR: When I add the confirmation form, neither banner advertisement nor Local advanced works. 3. ERROR: Found multiple elements for key ‘com.google.android.gms.version’, expected at most one.

Please help me resolve this issue.

please show me your relevant blocks here

I placed the blocks more than once, it still did not come.

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Make sure that you’ve set adUnitId before loading ads. And xml file to asset for loading native ad.

And why you’ve used unnecessary logic on Screen initialize event?

Everything you said is set. The reason why I use unnecessary logic. Trying maybe I’m having trouble calling the Ad.

The splash ad works fine, but the banner and native advanced ad do not.