The current Canvas component that we have is okay for most use cases but it is indeed pretty basic. One gripe I have is the way the Canvas.Dragged event handler works. The event is in no way “fine”, as small strokes on the Canvas are completely impossible. Even larger strokes inevitably exhibit a problem: There is a considerable lag between the events being triggered, thus making the lines jagged.
There are innumerable applications out there that use a Canvas and work beautifully. Google Keep, ArtFlow, I could go on and on. I’m just curious, where is the difference in Canvas implementation? Is it not possible to bring the superior Canvas to Kodular?
I’m looking forward to seeing what you guys have to say about this issue.
P.S. Hah it’s been a while since I created a thread. Busy lurking in here and replying to others, I guess.