Hey staff: I know this might be kind of a long shot, but I’ll ask anyways. How much hard or possible would be to add a side collision detection to sprites/balls?
Something like this:
Where SIDE is the edge of the sprite that was first touched by the other sprite and it could be a number just like the 8 directions of the canvas edges?
Right now this can be done by code but it’s very hard to detect perfectly what side of the sprite is being touched, mostly because the conditions take some time to evaluate and if the sprite keeps moving, then the conditions change very fast.