There still appears to be something in the compiler that, depending on the number of screens in an app (i have a few - 37) which truncates the compiling and delivers a smaller than should be APK.
My feeling is its a combination of the processor availability (capacity) of the build server and its available resources to process more screen files - every time.
Sometimes it process EVERYTHING, delivering a working APK, (I can usually tell from the download file size)
Yes, I know there is a caution against too many screens @Taifun but that “caution” isnt iron clad. Not when it does compile “sometimes” but not others.
Rather than ask for “any suggestions” fom the community, perpaps I should suggest the @KodularCreator look into fixing this.
T