Circular slider procedure (without sprites)

great work…u always made great things . its owsm already implimented in my project due to your timingly help and really cool ideas :heart_eyes:

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Great guide from the Master aka CanvasMaster :smiley:
(Perfect name given by someone… I don’t remember who :sweat_smile:)

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Great @Italo :+1:

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helpful guide :partying_face:

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:heart_eyes:You are a trigonometry master also :sweat_smile:

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I used the circular progress one I made for you and added the dragging to make it a slider.

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Yeah i checked, it also looks owasm :heart::heart::blush:

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2+2 is 4. -1 that’s 3. quick maths. thank you, it helped.

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Not sure I understand the comment, but thanks! :grin:

Nice guide :heartbeat:

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I just, um… show off my maths skill :grin:

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Hahaha… :smiley: Now I know :grin: Thanks for reminding :smile:

@Italo Do you know why is this problem arising.


There is a Pixel Blur Effect until dragged.

Blocks

That’s because the slider is drawn before the canvas resizing is finished.
Make sure to call the slider procedure after the canvas is resized.

If that doesn’t help, try adding a clock and draw the slider after 100 or 200 milliseconds to give time to the canvas to finish resizing.

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I tried to use When Screen Initialize block but that to did not work

Please read my previous reply and do what I suggested there.

Also, I uploaded an aia file with an example and I remember it didn’t have that problem you are having. Please check it there and see how I did it.

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how to create 90% circle slider with min & max value set ?

@froniu84a Made an adaptation to my slider in App Inventor. Is that what you are asking for?

image

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