At first, when my app had only 3 screens and some audios and gifs, it was saving normally, but as it increased the number of gifs, audios and screens, it became impossible to save, I don’t know if it’s normal or if it has any problems in that regard, but I would like to suggest a new view of building the app, in case when it gets to 100% the app is really complete and doesn’t take a little while longer.
For example, 30% all built screens, 50% all placed audio and 100% full application.
screens 1,2,3,4,5 used nothing but 1 Gif and one audio, but at 6 and 7, they used global values, such as each click added 1 more to the global value, and then displayed 1 Gif and different audio.