Hi,
I am making a online game with the canvas component and a extension ComponentTools. The game works and online is almost done.
but I run into something. When I give the sprite a speed between1-5 and an interval of 1, the sprite on one phone is faster at the end of the canvas than on the other phone.
After long testing I found out that the real timer interval are very different on both phones.
Does anyone have tips how to give a fixed interval to the sprite or a fixed distance that it runs with at least an interval of 1? Or have a extension that would solve my timer problem?
I also faced the same issue and what I observed was devices with good processing power will be more accurate with smooth movements and for a low processing device, it will be the opposite.