Friends already researched on the subject and found some ways to do.
Before choosing one I would like to ask those who have had experience in this matter.
What is your practice in solving the app build limit?
Download app files to internal storage at the first time app is opened.
With Kodular you can build really big apps. What size are you talking about?
Hi Fabio, from what I see in the forums this is the most appropriate way, but what would it be like during development?
How would you point to the assets?
Couldn’t the kodular create a proper method to solve this?
Hello Peter, the app is a whole UI game. Lots of pictures and audios.
I am estimating something 300mb.
Hello Tai, yes, I had already consulted these tutorials as well as many others scattered around, i do not ask anything without first researching a lot.
My question is; among all the suggestions which would you adopt?
Thank you so much for your time.
Yes, it’d be really nice to have a native method.
Meanwhile, @Taifun’s method is perfect! That’s the one you should follow, in my opinion.
Really
Then waiting for your app release
I have already developed some apps on AppInventor platforms, specifically in Kodular I just developed one for automation that I will be launching in the next weeks, I am just finishing the videos where I teach the operation.
But this game I think I will develop in Unity, was evaluating the possibility of doing it in Kodular, but when the application begins to grow the development in blocks become tiring.