Hi all, i think this is my first post here - been a reader for a few months though! Here is my question!!
I want to make a game that plays the same no matter what screen size a user has. The canvas will be a % of the screen and the imagesprite sizes will be canvas h/w multiplied by a decimal - so all of that is fine!
But… my issue is making the speed of the sprites appear the same no matter what screen size. On previous games, ive used a global variable for speed and triggered the moves with a timer - but this makes the game far easier to play on a tablet, as the speed appears much slower on a bigger screen.
Hope my query makes sense and id appreciate any ideas you have