After fixing many bugs, I finally finished my game. Bounce the ball against the edges of the screen to collect stars. Swap your stars for ball skins. It has approximately 300 levels and an infinite game mode.
In development … It has only 4 screens, more than 8k blocks and does not use any type of extension. only components of “drawing and animation” Sounds are recorded by myself with the kalimba instrument!
As soon as I started the game the first thing I found uncomfortable was the whenever the black ball touch any edge, there is some jerk on the screen which is annoying.
Below is small clip of the same
The game is very good. To contribute to the best: You can put a short delay every time the game is lost or lost. It happened to me that when I played a level I accidentally threw the ball for lack of that short delay. You can put a countdown animation on that delay like: 3,2,1, go! I speak Spanish, sorry if I am not understood remember that if your apk exceeds the size limit, you can put more assets files after compilation.
This looks really good and has potential to become a hit. Keep up the good work.
Just one dumb question - how did you create the star the way it is? I’m making a game in which I award people stars at the end of a level but the background keeps showing up. So I have gold coloured stars on a whote background. I just want the stars lol.
Thanks for the feedback! I don’t understand very well your question… but the star is an “image sprite” that changes its location when it collides with the ball, when the game is over the layout that contains the star is hidden to show the “game over” arrangement, I hope I helped you