if you use older version (as marked in the picture) then you wont get it.
Try newer version
I have it, but simply overlooked it among all the other blocks. It works perfectly. Thanks
How can I use this property in components created via schema?
in the component place just use get dynamic component with dynamic id
I have an image in Card View. I can get the Dynamic ID of the card view, but not the image.
do you want to get the image?
multiple way you can get itâŠ
get id , convert it into index with this index take the item from image list
get id of the clicked component , convert it into dynamic image id, using this id get the image associated with this id
This is how images are loaded. The methods you said donât seem appropriate to change after theyâve been added.
You are using schema, in which you can set image ,cont get image from dynamic id
Hello. There is always a problem with ball component? I tried to create it and the ball doesnât move . I can change position but it canât move and also I can get the right speed value of the component. I have to fix something? I read that some users are using it fine
In recent versions of the extension, ImageSprite & Sprite (and their derivations - I assume) should work normally. If it still doesnât work, can you provide an AIA (in direct messages or this topic) to inspect whatâs going on?
Thanks, here my tests. I tried with and without when component built and also with AnyComponent. With fill parent and fix dimension of canvas.
Thank you again for this extention and your work
Test.aia (40.0 KB)
Thanks, looks like the extension doesnât call âInitializeâ method for Ball components. As a workaround, you can do it manually, as explained below.
For anyone who creates Ball components dynamically, make sure you invoke âInitializeâ method of the created Ball component after you create the component.
The extension already calls that âInitializeâ method for ImageSprites, but it doesnât call that method automatically for Ball components, Iâm planning to fix that in the final (probably) release.
Thanks , I will try it as soon as possible
Great. It works good Now I have a new game for study
Thank you
i have a problen about remove
i call the remove function but the object isnt removed
this is my code:
Hi, can you send an AIA that reproduces the issue? (not the whole project, just a minimal example is fine)
dont no if its been talked about but using the maps.
how can I use this to make like 100 circles in maps to work with the distance-to-feature
I donât know how to address it to the maps and then set lats and long and circle radius
thanks for any tips
not fixed it but I just made one circle and used a DIR of lats and longs with a for each block so it just movies the 1 circle around 100 times may be less processing that way anyhow
Hello!
Thanks for the wonderful extension.
I was using an old version without the Isdynamic block. I then updated to v 2.2.2. Now when I use this check, I get âfalseâ even when the element was created by the extension (old version).
I am using this block to check:
How can this be resolved? Should I again create the blocks using the updated version?
Thanks.