I took a little look at your aia.
The lagging is caused by your timer block. But as I can see you done it very well in my opinion.
I can’t find a way to make this up/down spriteanimation blocks shorter . Even if you raise the clock interval the lagging occurs. Maybe someone else got an idea. My only solution would be to search for another way to implement your “hole” animation. maybe this: Phase • Animations made easy!
edit: updated link
1 Like