Many screens are bad, but to avoid screens you need a large designer on the same screen, so the companion starts to show anomalies, also needs more blocks, which slows everything down.
This is true of all the AppInventor tools I have used. Use AppInventor from before you can create new screens.
That’s why I proposed these things:
Honestly, I do not understand how the first two proposals do not exist. Is it just me who suffers from it?
As soon as I have the finished project if it allows me to kodulate it, I will show it to you and the challenge will be the other way around, I will challenge you to see if this app is so wide, you are able to do it in less than 10 screens
Well it seems that closing all the blocks of the whole application lets me work. I hope to finish the project because restructuring everything now would almost start over. For next projects I will consider more these details that tell me. Thanks to all for the help
I am suggesting @Kodular
These tips may become solution in future
1.Kodular needs to build its own block editor instead of “Blockly editor”
2.Kodular needs to build a software for PC like Android Studio (Kodular Creator/Kodular Studio). With Inbuilt emulator for testing. So there will be no performance issues with browser. (Saves projects in PC/Cloud). Compile app in PC itself.
3.Kodular needs to build a platform like Stadia (by Google)
Stadia is a gaming platform where Stadia performs all gaming activity on Stadia servers (without users hardware) and streams to user in browser. But this method is only useful if user has high speed network connection.
Sounds great but who will pay for it all? People are already complaining about the “high” commissions for ads but those only go towards keeping Kodular up and running.