Error Facing :-
When I am running the application in “kodular companion” it’s working Good. But, when I installed the .apk file the second screen is refreshing again and again and because of this unable to go further in the app.
Video of the Error :-
Error Screen Recording|video
Screenshot of my blocks :-
Key Points :-
Total Screens in the App :- 8
Clock timer is used in every screen - “Timer Always Fires - Disabled”
Firebase Database used blocks are same in every screen
Solutions I tried :-
Not using the “Clock” component.
Not using the “Notifier” component.
The screen always refreshes when it get’s the data from firebase.
Application running smooth in “Kodular Companion” but not when installed in the device.
I tried to run the application in 4 different devices but, facing the same issue.
APK File :-
Fantasy11_Team.apk (6.6 MB)
Please help me with this I am getting mad because of this. I am at the final stage of making my application.
Please help me and if anything else you guys required please let me know.
first check clock components properly…i think u forget to disable clock timer somewhere…
2nd… All screens may opened/active behind…close Older screen screen when u open new screen…
hey boss! when screen initialise u have used progress dialog…After Firebase got value plz dismiss progress bar by calling (" have patience … Loading)
Thank you for your suggestion but, I tried by removing the full component of notifier and blocks but, still the problem is same.
I saw that you show progress dialog.
There is a little problem the this dialog cannot be dismissed in a short amount of time.
Ok. Use the clock, like this.
Temporarily disable the OnDisconnect and OnConnect blocks
Change the massive if blocks to
if...else if...at last
clock1.timer enabled -> true block at the end of the else part
Set the clock to at least 50ms
If anything not working, may you send a test aia that can reproduce your bugs?
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.