As long as all the data is stored and validated on the server and the client is simply displaying the info and passing the commands over - no. There might be some wiggle room in how the network packets are constructed - but thats a design flaw not a hacking exploit.
The tools available to you are:
sniff the incoming data and look at the call payloads
sniff the outgoing data and look at the call payloads
modify the incoming data
modify the outgoing data
If you modifying the incoming (to your phone) data then your game might end up displaying more of whatever you hacked but the server still knows. When you try to spend it, let’s say coins or gems, the server will fail the validate the command.
Hacking the outbound packets might help you if the server ever listens to the client. Well constructed games do not. We assume every client is hacked and act accordingly. At most, the server will reject the commands after it tries to process them. You will see that just the design has been changed and not the actual value and when you restart the game, all the values get back to original.
There are a few things you can do to the packets that might cause issues. I won’t get into the details but you might be able to trip an overflow if you play with the right toys. However it is highly doubtful that would be helpful to you. Odds are you’d just corrupt some game data. That is really easy to detect since all those calls are logged. So it would be patched quickly.