Hi, I want to know too many images can crash the app.
I’m using galaxy S9+, and I don’t have such kind of crash.
However, my users say they have the problem.
I think the problem is the amount of pictures. (about 80 images in one screen)
Is that a problem from lack of performance?
If you load 80 images on one screen than their phone runs out of memory, If you load a image with 4mb your app needs i think 40 mb of run or more to show you the image.
That is what I’m being suspicious.
However, I have two screens. And first one has more image.
However, users are crashing at second screen.
Even if there’s less image than first.
I’m really confused. I rather just split images into multi-screen am I?
Can you show your blocks so we can help you
Make sure you are closing screen1 when you open screen 2 and vice versa,
Here is how you can test it.
Go to console.firebase.google.com
You can create a project for your app. Then you can use their Test Lab
It is real handy . You can test against 5 physical devices and 10 virtual ones every 24 hours for free. It is automated testing, and will help you find crashes etc.
The blocks are simple.
I set the block as
When you click (Image 1)
If (image 2) visible = true
then set (image 2) visible = false
else if (image 2) visible = false
then set (image 2) visible = true
and I made same thing until image 1 become image 80
I would paginate them. Only load 10 at a time,
What is your pixel size for you images
/Boban
half of them are 960x720
and other half of them are 960x120.
I use higher quality image option as well.