Build server not building the entire apk

you should get an error during build

the extension author needs to rebuild the extension

but this actually means you had success in building it… use logcat to find out what is going on

Taifun

Hi Taifun

Regarding the incomplete downloads

If the downloads are not full size (10.5meg full size) but only getting 8 or sometimes 9meg, how will logcat find an error for code that obviously wasnt produced?

Tony

Just wait for an answer from Kodular then
This might take some time. .

Taifun

Is there anyone in attendance at Kodular these days

Since last month when compiling my app, the file that downloads as an app is small and does not open the app. I tried several things to reduce the weight of the images, but I don’t know what to do. Can someone guide me or definitively kodular doesn’t work?

Most likely one of the extensions is causing the problem.

I believe that’s not it. I deleted all my extensions and the problem continues. Maybe it’s the number of blocks per page.

Without a block’s or more information everything will be assumptions

I moved your thread into another thread which seems to be the same issue…

How many Screens and blocks do you have?
And how many assets?

Taifun

Hello. My application has 7 screens. The screen with the fewest blocks has 1,802 blocks. And the screen with the most blocks has 12,784 blocks. What do you think?

Wait for the update…
See also

Taifun

Have you ever experience this?

One same project with two possible compilation results: one runs, the other crashes with a generic and useless popup window reporting the app caused too many errors.

I’ve saved both apk files and I’ve taken a look inside apk cabinet:

The left one is the apk that works. Notice original size difference of class.dex and class2.dex between results. There are other files with different sizes.

Both results happen randomly. In certain period, only defective apk is generated; in others, functional apk is delivered.

I’ve been spending tens of work hours to find the supposed error in the project (that reports zero warning and zero error) till I finally realised that compilation is indeed where the random error is.

Any clue?

For the last weeks, since Kodular build server became unstable, I’ve been forced to command compilations after compilation until I get a functional APK file. The same source file, with no error or warning, results in a defective APK most of times and, randomly, a working APK file is generated. A unbearable waste of time!

Does anyone know if there is a way to solve it?

@Kodular

Ive attempted enough APK compiles to be able to say with a fair degree of certainty that the problems with half compiled apks that dont run IS NOT THE APP

There are times when it works 100% and others when it doesn’t work at all

That is NOT an app fault. If it was the apk wouldnt compile AT ALL.

THERE MIGHT BE TWO OR MORE COMPILERS WORKING ON THE SAME SERVER.

ONE GOOD, THE OTHER BAD!!!

PLEASE LOOK INTO THIS POSSIBILITY

Hi, Tony, it’s not app fault, since there are times when the same project, with no modification between compilations, results a functional APK: Notice: I mean a project with nor error or warning and that goes through compilation process successfully. Something happens to the build server the sometimes it generates a working APK, others not. Even a defective APK is downloaded and installed with no error, but it doesn’t run.

In addition to the huge waste of time till I am lucky to have my project compiled.

So, there are two causes that take too much time to have a successfully compiled project: a most of time unavailable build server and a majority of compilations that results bad!

Too much time wasted!

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Yes, I fully agree. This has been my ongoing experience tooi.

Why I think this happens is because there might be two compilers, possible on different machines, obviously NOT instances of the same compiler and depending on where you request is picked up it either is complied by a good compiler or a bad one.

What @Kodular should do is get a bunch of techs on standby, give the public a notice that they will be bringing down the build server for how ever long, bring it down. Strip them of ALL compilers and redeploy ONLY THE GOOD, TESTED ONE.

If your hypothesis is correct, I think that:

  1. there are 2 compiler servers and the good one is available for shorter periods then the other; or
  2. there are more than 2 compiler servers, most of them has a defective compiler.

I say that because I have to order compilations many, MANY times until I get a functional APK.

@Kodular, what’s the reason of this annoying behaviour?

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please include the @ kodular hashtag in you correspondence.

WE NEED TO DRAW THEIR ATTENTION TO THIS VERY REAL POSSIBILITY!

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I’ve just edit my previous post to include @Kodular.

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@Kodular

are you aware that…

The buildserver is sill delivering partially compiled APK downloads?

Thanks