My complete app is landscape, so when i switch from one screen to another, first the screen orientation is landscape, then the screen orientation Portrait, then finally it screen comes to landscape orientation. It takes 1-2 sec for this process also looks unprofessional and there is sometime white screen too between this procedure.
And i am using Screen Orientation as Landscape Mode
Actually i use many player components, because i want to.play all the sounds when clicked at the same.time. And may be this extension will not help me to that with 1 player. I think its similar to procedure blocks.
I know how to use all functions in single screen and this screen rotation problem will not come but as mentioned many times in this topic that i can’t use single screen because i have to use many player components in every screen to play sound simultaneously at the same time and there is a bug of u use more then 15 player components. Its also not possible to use procedure or any other extension to execute that function.
So i have to use 5-6 screen, now anyone has the solution for this or not ?
Can you please tell us what problem (bug) occurs with the Player component(s) when you use virtual screens.
Suggestion: make a copy of your project. Remove all but 2 screens showing the problem. Remove also all blocks except those that have something to do with the orientation (rotation) of the screens and post the aia here.